Each player starts with their 4 chips in their respective houses (Humpback Whale, Ocelot, Hummingbird and Cotton Top Tamarin Monkey). To start, each player rolls the dice, the player who rolls the largest die starts the first turn. From this moment on, each player has 3 opportunities to take their checkers out of the house and move them to the starting square by only rolling a pair (both dice of the same value). Important: every time a pair is rolled, the player rolls again, it applies for the whole game. To move the pieces you only have to drag them to their destination position counting the squares indicated by the dice. For example: if you are at the start, and you roll 5 and 2, you can advance with only one piece 7 squares, or with a piece 5, and with another, 2.
If 3 pairs are rolled, the player has the right to choose one piece to take directly to heaven (octagon BR). The dynamic continues in the same way until a player manages to take all his pieces to heaven and thus be crowned the winner. The players can send the other players' pieces back to the house. For this to happen, it is necessary to "eat" them by moving their piece to the square where the other one is. Immediately, the opponent's piece is moved to his house and begins the journey to heaven again with this piece. However, if the opponent's piece is in a safe box, it is protected and cannot be "eaten" by the other.
There is another way to "eat" the opponent and that is when a player has one or more pieces in his home and there are pieces from an opponent in that player's exit square. If the owner of the house takes out his pieces to play, he automatically sends the "visitor's" checkers back to his house. If one player has the opportunity to "eat" the other and doesn't do so, any of the other opponents can "tell on" him and send the "eaten" piece back to the house. Tim to play, good luck!
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